The key to getting this plugin to work is how you set it up in the scene tree. You'll need to place a 2D Ribbon in the scene tree first. Then place another group as a sub-container of the 2D Ribbon. This is the group that the Container FX 2D Follow plugin will go on. Below this group, as another sub-container, you'll need a series of primitives or containers. These are the objects that will move along the path.
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